ONCE UPON A TIME…
The small town of Bedrame, located on the border of the known world, beckoned to you. Your status as celebrities of adventure intrigued many, and the people of this settlement saw you as prospective protectors. You received a letter from the mayor of Bedrame…and you went.
Crossing the vast wasteland between the Nentir Vale and the close end of civilization, you arrived in Bedrame to find an empty shell of a town. Very little life disturbed the emptiness of the dirt roads and vacant structures traveling down the center thoroughfare. Being the sensitive creatures that you are, you took the opportunity to slay the seemingly one and only living thing in town: a chicken.
Understanding the town was in some sort of danger when you received first word from the mayor, you took your newly-found and murdered fowl and continued to explore your surroundings. After a little bit of searching, which included attempting to make sense of the shrine of an adventurer who survived a battle by simply turning a table to its side, you found yourselves at the door of a temple of Pelor.
The temple was filled with the dead. The temple was filled with sleeping bodies, completely unresponsive. Some of the corpses were being eaten by scavenging birds that flew away upon your entrance. Yummy!
After looting the body of the man who appeared to be a priest of Pelor (as you do), you found a letter indicating the town was under the influence of a powerful user of magic. Her name was Sonar, and she invaded the dreams of her victims to steal their souls. You also learned you had the ability to break the spell on those who continued to survive; those who slept in a nightmare. You had your objective.
After slaying a party of Sonar’s minions outside the temple, you found the entrance to her lair. Lowering yourselves down a well behind the building, you were overcome with the pungent stench of mildew emanating from the wet dungeon walls. Despite this new development, you took a bite of chicken and moved on.
It was a hard, treacherous delve into Sonar’s Keep. The Berbalang and Satyrs gave you the most trouble, but you prevailed. Sadly, a man going by the name Kilgore Trout was found and died. Before his death, he encouraged you to trudge on; Sonar’s powers were diminishing. You were Bedrame’s only hope.
And trudge you did. The final encounter with Sonar concluded in a world of dreams. Sonar, floating on a platform of stone, was almost immediately transported by you to a position inviting your fighters to beat her mercilessly. If there were an omniscient being attempting to control the evil forces of the world and destroy adventurer’s ambitions, HE would have been very upset by the quick death of his carefully conceived encounter. Nonetheless, you were successful!
You emerged from Sonar’s lair to the celebrating voices of the surviving townspeople. You were offered free room and board, and an invitation to return to share in the town’s renewed prosperity. Oddly enough, however, one of the men of the town nearly accosted [Jesse], throwing a letter of plea upon him. Quite surprisingly, the letter was dated fifty years into the future.
(TO BE CONTINUED)